Quixo bears a superficial resemblance to Tic-Tac-Toe – with one player being crosses and the other circles, and with both trying to create a line of their symbol – but that’s where the resemblance ends. On a turn, the active player takes a cube that is blank or bearing his symbol from the outer ring of the grid, rotates it so that it shows his symbol (if needed), then adds it to the grid by pushing it into one of the rows from which it was removed. Thus, a few pieces of the grid change places each turn, and the cubes slowly go from blank to crosses and circles. Play continues until someone forms an orthogonal or diagonal line of five cubes bearing his symbol, with this person winning the game!
Your goal is to arrange five of your cubes in a row-either horizontally, vertically, or diagonally. Each turn, remove a blank cube from the edge of the board and slide it into the end of one of the rows made incomplete by its removal, pushing the other four cubes together to fill up the empty space. Now the entire row has changed.